Play on the Fly*

Lailee Soleimani

Posted on Sunday, November 21st, 2010 at 2:58 am

Play on-the-Fly investigates the role of architecture in creating daily body play opportunities for adults where “Play” becomes part of their busy routine life.

While “Play” has an important role in shaping our brains and keeping us healthy, it is often considered to be a child’s habit. The purposelessness of its nature is useless and absurd in the eyes of an adult, conditionned toward achieving an external goal. Adults prefer meaningful play and are very conscious of their appearance in public. In this design project the body play for adults adds a “purposeless purpose” to the act of playing.

With respect to Play theory, this project focuses on designing “Body Play” for people who have no place or time to play. While an adult with limited time hardly ever engages in a physical activity on a daily basis, Play on-the-Fly investigates the role of architecture in creating daily body play opportunities for adults where “Play” becomes part of their busy routine life.

The selected site is Toronto’s underground PATH system, a series of retail tunnels and corridors that connect the office towers above ground. The design introduces a network of interactive playgrounds in the corridors available for both public and the employees of the area. In theory, play is purposeless and fun.

The proposal is a series of activities that are inspired by conventional playground equipments. Each activity is an interactive game where a body movement in a certain direction activates a screen in which the player can navigate through the 3D model of the site or get contextual information by his body movements. The interactive screens are hidden inside the public corridors of PATH system as part of their structure: walls, floors, ceilings, and only become activated when a person starts playing.

The playgrounds are hidden adventures within the existing programs of the urban network, and the play activities of each individual become turbulences in the routine of life in the corridors to and fro work, as anyone can choose to be a player, or an audience on the way.

*Advisor: Rodolphe el-Khoury


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