Ambient Wallpaper has a “transactive intelligence” which can transform both the user and itself.
As an integral component of contemporary culture, technology creates a potential for the development of dynamic spaces. These spaces have an ability to interact and communicate with users. To approach this idea, we proposed an interactive wallpaper which responses to human activity. A wallpaper with a “transactive intelligence” which can transform both the user and itself. The implication of such scheme can be a wallpaper in spaces that lack sense of interaction and consequently create a dull environment. The best example of such space is waiting room in a hospital. The colour of the wallpaper in this project changes with the sound of the environment. The original colour of the wallpaper is blue, as the noise of the environment increases, the colour changes to warmer colour to the extent of red. With this effect, the wallpaper brings attention to the noise level of the room and encourages users to decrease the sound level of their conversations. The transformation in the colour shows the ability of Architecture to teach us how to react in different places. Aside from detecting the noise level of the room with the use of sound sensors, the wallpaper also responses to the movement of users in the space. To develop the idea of interactive wallpaper, we chose design pattern of Persian tile as a model of our design. The pattern of these tiles consist of complex geometries which come from the Islamic art. However, it is made from simple geometrical shapes such as circles, squares, triangles and etc. The use of simple forms to create complex patterns and the repetition of the geometric ornamentation have encouraged us to implement them in our project. For our prototype, we chose one example of geometric patterns and we kept it’s guidelines to create our final design.
Afterwards, we collected all the data from our pattern (points which are intersection of lines, lines, squares, lozenges, starts and etc.) and analyzed each of them based on changes in scale, movement and rotation. At the end we chose the points of our pattern to alter with the movement of the users. The wallpaper consists of a tiled layout. In each tile a distance sensor is embedded. The points in the pattern start to bounce when a user walks in front of a tile. This interaction distorts the pattern and changes it’s symmetry. The interactive pattern of the wallpaper creates an entertaining experience throughout the built environment. Consequently, these interactive patterns offer “the possibility of a dynamic expression of the character of a given space or aggregation of spaces that is not predetermined by the designer, but emerges from occupation and use.
Guided by: Rodolphe el-Khoury and Nashid Nabian